


The messages were present in the first version of Corruption, but the terminal in the data storage was inactive, and no hints to the messages existed.Īccording to Mike Wikan, "probably 50-60%" of the changes to the Trilogy version were adjustments to scan files. Each column provides a hidden message when typed in the Transmission console on Samus's Gunship.
#Metroid prime iso generator
In Corruption, there is a data room on the way to Generator B (the only generator Samus does not visit during her first trip to Norion), which has a panel that reveals a code when scanned.This is due to a Secret World in the original game. In the Trilogy version of Corruption, the Piston Hall no longer contains Sky Puffers (seen in the PAL version), and the rotating gate obstruction (seen in the original NTSC version) is replaced by an energy field.In addition, a new version of Meta Ridley's theme from the trailer was put in the Soundtrack Gallery, and the Metroid Battle Theme and Bryyo Thorn Jungle themes are replaced with the Berserker Lord and Aurora Unit 313 themes. The first few seconds of the Space Pirate battle theme played when fighting them at the Temple of Bryyo are also louder. The Bryyo cliffside and Boss Reptilian themes are altered.Three of the Galactic Federation Data locations were changed.The 12 Chozo Artifacts are also mentioned more prominently. Notably, the Chozo describe the Phazon corrupting the planet at a much quicker pace, which is more consistent with the rapid effects seen in Corruption. 8 Chozo Lore entries are slightly altered again.Due to the change of certain logs in this version, the Logbook was mildly shifted out of order, resulting in certain scans recorded as other things.New credits for the Trilogy versions of each game are displayed before the game's original credits.However, this can be done in every cutscene in Corruption. Attempting to press the Home Button during a cutscene in Prime or Echoes will not bring up the Home Menu.Although Retro Studios recognized the speedrunning community, this change was done at the suggestion of Kensuke Tanabe. Many of the glitches which enable Sequence Breaking have been removed.The Scan Visor has an altered Sight Window as well, although Scan Points are still present in Prime. Also, all gauges, the radar, map window, and beam/visor icons become transparent when the cursor passes over them. A reworked HUD in Prime and Echoes, it now only displays the current beam/visor in use rather than all obtained, as in the New Play Control! titles.Individual title screens are removed in favor of this. A reworked menu interface with a stylized Arm Cannon interior background, Mii system for game files, files that include all three games (as well as details on location and current power-up status), and connected control options between games on a single Mii file.The player receives Orange Credits and Purple Credits for defeating bosses in Prime and Echoes, respectively, and Silver Credits for completing certain tasks, like escaping the Frigate Orpheon or collecting a Dark Temple Key. This is also how the Fusion Suit is obtained in Prime. A Bonus Credits system similar to the one introduced in Corruption, allowing the player to unlock extras such as music or image galleries.Customizable control options similar to Metroid Prime 3: Corruption, which carry over to all three games, but not to multiplayer.All Corruption difficulties remain unaltered. Normal Mode is an entirely new "easy" difficulty, and Hypermode is the Hard difficulty from both games. Veteran Mode is equivalent to the Normal difficulty in the first two Primes. Three difficulty settings: Normal Mode, Veteran Mode, and Hypermode, the latter replacing Hard.The entire compilation was created by a team of four staff at Retro Studios. Metroid Prime Trilogy includes many of the changes introduced in New Play Control! Metroid Prime and New Play Control! Metroid Prime 2: Dark Echoes, as well as the PAL and Japanese versions of each individual game.
